/*==================================================*

 $Id: slideshow.js,v 1.16 2003/10/14 12:39:00 pat Exp $

 Copyright 2000-2003 Patrick Fitzgerald

 http://slideshow.barelyfitz.com/



 This program is free software; you can redistribute it and/or modify

 it under the terms of the GNU General Public License as published by

 the Free Software Foundation; either version 2 of the License, or

 (at your option) any later version.



 This program is distributed in the hope that it will be useful,

 but WITHOUT ANY WARRANTY; without even the implied warranty of

 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the

 GNU General Public License for more details.



 You should have received a copy of the GNU General Public License

 along with this program; if not, write to the Free Software

 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

 *==================================================*/



// There are two objects defined in this file:

// "slide" - contains all the information for a single slide

// "slideshow" - consists of multiple slide objects and runs the slideshow



//==================================================

// slide object

//==================================================

function slide(src,link,text,target,attr) {

 // This is the constructor function for the slide object.

 // It is called automatically when you create a new slide object.

 // For example:

 // s = new slide();



 // Image URL

 this.src = src;



 // Link URL

 this.link = link;



 // Text to display

 this.text = text;



 // Name of the target window ("_blank")

 this.target = target;



 // Custom duration for the slide, in milliseconds.

 // This is an optional parameter.

 // this.timeout = 3000



 // Attributes for the target window:

 // width=n,height=n,resizable=yes or no,scrollbars=yes or no,

 // toolbar=yes or no,location=yes or no,directories=yes or no,

 // status=yes or no,menubar=yes or no,copyhistory=yes or no

 // Example: "width=200,height=300"

 this.attr = attr;



 // Create an image object for the slide

 if (document.images) {

  this.image = new Image();

 }



 // Flag to tell when load() has already been called

 this.loaded = false;



 //--------------------------------------------------

 this.load = function() {

  // This method loads the image for the slide



  if (!document.images) { return; }



  if (!this.loaded) {

   this.image.src = this.src;

   this.loaded = true;

  }

 }



 //--------------------------------------------------

 this.hotlink = function() {

  // This method jumps to the slide's link.

  // If a window was specified for the slide, then it opens a new window.



  var mywindow;



  // If this slide does not have a link, do nothing

  if (!this.link) return;



  // Open the link in a separate window?

  if (this.target) {



   // If window attributes are specified,

   // use them to open the new window

   if (this.attr) {

    mywindow = window.open(this.link, this.target, this.attr);

 

   } else {

    // If window attributes are not specified, do not use them

    // (this will copy the attributes from the originating window)

    mywindow = window.open(this.link, this.target);

   }



   // Pop the window to the front

   if (mywindow && mywindow.focus) mywindow.focus();



  } else {

   // Open the link in the current window

   location.href = this.link;

  }

 }

}



//==================================================

// slideshow object

//==================================================

function slideshow( slideshowname ) {

 // This is the constructor function for the slideshow object.

 // It is called automatically when you create a new object.

 // For example:

 // ss = new slideshow("ss");



 // Name of this object

 // (required if you want your slideshow to auto-play)

 // For example, "SLIDES1"

 this.name = slideshowname;



 // When we reach the last slide, should we loop around to start the

 // slideshow again?

 this.repeat = true;



 // Number of images to pre-fetch.

 // -1 = preload all images.

 // 0 = load each image is it is used.

 // n = pre-fetch n images ahead of the current image.

 // I recommend preloading all images unless you have large

 // images, or a large amount of images.

 this.prefetch = -1;



 // IMAGE element on your HTML page.

 // For example, document.images.SLIDES1IMG

 this.image;



 // ID of a DIV element on your HTML page that will contain the text.

 // For example, "slides2text"

 // Note: after you set this variable, you should call

 // the update() method to update the slideshow display.

 this.textid;



 // TEXTAREA element on your HTML page.

 // For example, document.SLIDES1FORM.SLIDES1TEXT

 // This is a depracated method for displaying the text,

 // but you might want to supply it for older browsers.

 this.textarea;



 // Milliseconds to pause between slides.

 // Individual slides can override this.

 this.timeout = 9000;



 // Hook functions to be called before and after updating the slide

 // this.pre_update_hook = function() { }

 // this.post_update_hook = function() { }



 // These are private variables

 this.slides = new Array();

 this.current = 0;

 this.timeoutid = 0;



 //--------------------------------------------------

 // Public methods

 //--------------------------------------------------

 this.add_slide = function(slide) {

  // Add a slide to the slideshow.

  // For example:

  // SLIDES1.add_slide(new slide("s1.jpg", "link.html"))

 

  var i = this.slides.length;

 

  // Prefetch the slide image if necessary

  if (this.prefetch == -1) {

   slide.load();

  }



  this.slides[i] = slide;

 }



 //--------------------------------------------------

 this.play = function(timeout) {

  // This method implements the automatically running slideshow.

  // If you specify the "timeout" argument, then a new default

  // timeout will be set for the slideshow.

 

  // Make sure we're not already playing

  this.pause();

 

  // If the timeout argument was specified (optional)

  // then make it the new default

  if (timeout) {

   this.timeout = timeout;

  }

 

  // If the current slide has a custom timeout, use it;

  // otherwise use the default timeout

  if (typeof this.slides[ this.current ].timeout != 'undefined') {

   timeout = this.slides[ this.current ].timeout;

  } else {

   timeout = this.timeout;

  }



  // After the timeout, call this.loop()

  this.timeoutid = setTimeout( this.name + ".loop()", timeout);

 }



 //--------------------------------------------------

 this.pause = function() {

  // This method stops the slideshow if it is automatically running.

 

  if (this.timeoutid != 0) {



   clearTimeout(this.timeoutid);

   this.timeoutid = 0;



  }

 }



 //--------------------------------------------------

 this.update = function() {

  // This method updates the slideshow image on the page



  // Make sure the slideshow has been initialized correctly

  if (! this.valid_image()) { return; }

 

  // Call the pre-update hook function if one was specified

  if (typeof this.pre_update_hook == 'function') {

   this.pre_update_hook();

  }



  // Convenience variable for the current slide

  var slide = this.slides[ this.current ];



  // Determine if the browser supports filters

  var dofilter = false;

  if (this.image &&

    typeof this.image.filters != 'undefined' &&

    typeof this.image.filters[0] != 'undefined') {



   dofilter = true;



  }



  // Load the slide image if necessary

  slide.load();

 

  // Apply the filters for the image transition

  if (dofilter) {



   // If the user has specified a custom filter for this slide,

   // then set it now

   if (slide.filter &&

     this.image.style &&

     this.image.style.filter) {



    this.image.style.filter = slide.filter;



   }

   this.image.filters[0].Apply();

  }



  // Update the image.

  this.image.src = slide.image.src;



  // Play the image transition filters

  if (dofilter) {

   this.image.filters[0].Play();

  }



  // Update the text

  this.display_text();



  // Call the post-update hook function if one was specified

  if (typeof this.post_update_hook == 'function') {

   this.post_update_hook();

  }



  // Do we need to pre-fetch images?

  if (this.prefetch > 0) {



   var next, prev, count;



   // Pre-fetch the next slide image(s)

   next = this.current;

   prev = this.current;

   count = 0;

   do {



    // Get the next and previous slide number

    // Loop past the ends of the slideshow if necessary

    if (++next >= this.slides.length) next = 0;

    if (--prev < 0) prev = this.slides.length - 1;



    // Preload the slide image

    this.slides[next].load();

    this.slides[prev].load();



    // Keep going until we have fetched

    // the designated number of slides



   } while (++count < this.prefetch);

  }

 }



 //--------------------------------------------------

 this.goto_slide = function(n) {

  // This method jumpts to the slide number you specify.

  // If you use slide number -1, then it jumps to the last slide.

  // You can use this to make links that go to a specific slide,

  // or to go to the beginning or end of the slideshow.

  // Examples:

  // onClick="myslides.goto_slide(0)"

  // onClick="myslides.goto_slide(-1)"

  // onClick="myslides.goto_slide(5)"

 

  if (n == -1) {

   n = this.slides.length - 1;

  }

 

  if (n < this.slides.length && n >= 0) {

   this.current = n;

  }

 

  this.update();

 }





 //--------------------------------------------------

 this.goto_random_slide = function(include_current) {

  // Picks a random slide (other than the current slide) and

  // displays it.

  // If the include_current parameter is true,

  // then 

  // See also: shuffle()



  var i;



  // Make sure there is more than one slide

  if (this.slides.length > 1) {



   // Generate a random slide number,

   // but make sure it is not the current slide

   do {

    i = Math.floor(Math.random()*this.slides.length);

   } while (i == this.current);

 

   // Display the slide

   this.goto_slide(i);

  }

 }





 //--------------------------------------------------

 this.next = function() {

  // This method advances to the next slide.



  // Increment the image number

  if (this.current < this.slides.length - 1) {

   this.current++;

  } else if (this.repeat) {

   this.current = 0;

  }



  this.update();

 }





 //--------------------------------------------------

 this.previous = function() {

  // This method goes to the previous slide.

 

  // Decrement the image number

  if (this.current > 0) {

   this.current--;

  } else if (this.repeat) {

   this.current = this.slides.length - 1;

  }

 

  this.update();

 }





 //--------------------------------------------------

 this.shuffle = function() {

  // This method randomly shuffles the order of the slides.



  var i, i2, slides_copy, slides_randomized;



  // Create a copy of the array containing the slides

  // in sequential order

  slides_copy = new Array();

  for (i = 0; i < this.slides.length; i++) {

   slides_copy[i] = this.slides[i];

  }



  // Create a new array to contain the slides in random order

  slides_randomized = new Array();



  // To populate the new array of slides in random order,

  // loop through the existing slides, picking a random

  // slide, removing it from the ordered list and adding it to

  // the random list.



  do {



   // Pick a random slide from those that remain

   i = Math.floor(Math.random()*slides_copy.length);



   // Add the slide to the end of the randomized array

   slides_randomized[ slides_randomized.length ] =

    slides_copy[i];



   // Remove the slide from the sequential array,

   // so it cannot be chosen again

   for (i2 = i + 1; i2 < slides_copy.length; i2++) {

    slides_copy[i2 - 1] = slides_copy[i2];

   }

   slides_copy.length--;



   // Keep going until we have removed all the slides



  } while (slides_copy.length);



  // Now set the slides to the randomized array

  this.slides = slides_randomized;

 }





 //--------------------------------------------------

 this.get_text = function() {

  // This method returns the text of the current slide

 

  return(this.slides[ this.current ].text);

 }





 //--------------------------------------------------

 this.get_all_text = function(before_slide, after_slide) {

  // Return the text for all of the slides.

  // For the text of each slide, add "before_slide" in front of the

  // text, and "after_slide" after the text.

  // For example:

  // document.write("<ul>");

  // document.write(s.get_all_text("<li>","\n"));

  // document.write("<\/ul>");

 

  all_text = "";

 

  // Loop through all the slides in the slideshow

  for (i=0; i < this.slides.length; i++) {

 

   slide = this.slides[i];

  

   if (slide.text) {

    all_text += before_slide + slide.text + after_slide;

   }

 

  }

 

  return(all_text);

 }





 //--------------------------------------------------

 this.display_text = function(text) {

  // Display the text for the current slide

 

  // If the "text" arg was not supplied (usually it isn't),

  // get the text from the slideshow

  if (!text) {

   text = this.slides[ this.current ].text;

  }

 

  // If a textarea has been specified,

  // then change the text displayed in it

  if (this.textarea && typeof this.textarea.value != 'undefined') {

   this.textarea.value = text;

  }



  // If a text id has been specified,

  // then change the contents of the HTML element

  if (this.textid) {



   r = this.getElementById(this.textid);

   if (!r) { return false; }

   if (typeof r.innerHTML == 'undefined') { return false; }



   // Update the text

   r.innerHTML = text;

  }

 }





 //--------------------------------------------------

 this.hotlink = function() {

  // This method calls the hotlink() method for the current slide.

 

  this.slides[ this.current ].hotlink();

 }





 //--------------------------------------------------

 this.save_position = function(cookiename) {

  // Saves the position of the slideshow in a cookie,

  // so when you return to this page, the position in the slideshow

  // won't be lost.

 

  if (!cookiename) {

   cookiename = this.name + '_slideshow';

  }

 

  document.cookie = cookiename + '=' + this.current;

 }





 //--------------------------------------------------

 this.restore_position = function(cookiename) {

 // If you previously called slideshow_save_position(),

 // returns the slideshow to the previous state.

 

  //Get cookie code by Shelley Powers

 

  if (!cookiename) {

   cookiename = this.name + '_slideshow';

  }

 

  var search = cookiename + "=";

 

  if (document.cookie.length > 0) {

   offset = document.cookie.indexOf(search);

   // if cookie exists

   if (offset != -1) { 

    offset += search.length;

    // set index of beginning of value

    end = document.cookie.indexOf(";", offset);

    // set index of end of cookie value

    if (end == -1) end = document.cookie.length;

    this.current = parseInt(unescape(document.cookie.substring(offset, end)));

    }

   }

 }





 //--------------------------------------------------

 this.noscript = function() {

  // This method is not for use as part of your slideshow,

  // but you can call it to get a plain HTML version of the slideshow

  // images and text.

  // You should copy the HTML and put it within a NOSCRIPT element, to

  // give non-javascript browsers access to your slideshow information.

  // This also ensures that your slideshow text and images are indexed

  // by search engines.

 

  $html = "\n";

 

  // Loop through all the slides in the slideshow

  for (i=0; i < this.slides.length; i++) {

 

   slide = this.slides[i];

 

   $html += '<P>';

 

   if (slide.link) {

    $html += '<a href="' + slide.link + '">';

   }

 

   $html += '<img src="' + slide.src + '" ALT="slideshow image">';

 

   if (slide.link) {

    $html += "<\/a>";

   }

 

   if (slide.text) {

    $html += "<BR>\n" + slide.text;

   }

 

   $html += "<\/P>" + "\n\n";

  }

 

  // Make the HTML browser-safe

  $html = $html.replace(/\&/g, "&amp;" );

  $html = $html.replace(/</g, "&lt;" );

  $html = $html.replace(/>/g, "&gt;" );

 

  return('<pre>' + $html + '</pre>');

 }





 //==================================================

 // Private methods

 //==================================================



 //--------------------------------------------------

 this.loop = function() {

  // This method is for internal use only.

  // This method gets called automatically by a JavaScript timeout.

  // It advances to the next slide, then sets the next timeout.

  // If the next slide image has not completed loading yet,

  // then do not advance to the next slide yet.



  // Make sure the next slide image has finished loading

  if (this.current < this.slides.length - 1) {

   next_slide = this.slides[this.current + 1];

   if (next_slide.image.complete == null || next_slide.image.complete) {

    this.next();

   }

  } else { // we're at the last slide

   this.next();

  }

  

  // Keep playing the slideshow

  this.play( );

 }





 //--------------------------------------------------

 this.valid_image = function() {

  // Returns 1 if a valid image has been set for the slideshow

 

  if (!this.image)

  {

   return false;

  }

  else {

   return true;

  }

 }



 //--------------------------------------------------

 this.getElementById = function(element_id) {

  // This method returns the element corresponding to the id



  if (document.getElementById) {

   return document.getElementById(element_id);

  }

  else if (document.all) {

   return document.all[element_id];

  }

  else if (document.layers) {

   return document.layers[element_id];

  } else {

   return undefined;

  }

 }

 



 //==================================================

 // Deprecated methods

 // I don't recommend the use of the following methods,

 // but they are included for backward compatibility.

 // You can delete them if you don't need them.

 //==================================================



 //--------------------------------------------------

 this.set_image = function(imageobject) {

  // This method is deprecated; you should use

  // the following code instead:

  // s.image = document.images.myimagename;

  // s.update();



  if (!document.images)

   return;

  this.image = imageobject;

 }



 //--------------------------------------------------

 this.set_textarea = function(textareaobject) {

  // This method is deprecated; you should use

  // the following code instead:

  // s.textarea = document.form.textareaname;

  // s.update();



  this.textarea = textareaobject;

  this.display_text();

 }



 //--------------------------------------------------

 this.set_textid = function(textidstr) {

  // This method is deprecated; you should use

  // the following code instead:

  // s.textid = "mytextid";

  // s.update();



  this.textid = textidstr;

  this.display_text();

 }

}

